![]() ![]() Plus d’infos sont disponibles sur la page officielle.QUsb2Snes | QUsb2snes Skip to the content. Thank you all so much! I hope you’ll enjoy this new software as much as I’ve enjoyed making it. I am hoping that in naming the project eponymously, that I can short-step some of the time-consuming struggle of establishing a new emulator project, but word of mouth is still vital for people to know that this project exists. I hate to ask this, but anything you all can do to help promote this project would be greatly appreciated! Getting the word out about it, creating user guides and video tutorials, writing an article about it, posting about it on a forum, adding it to an existing emulation website, … anything would help. I hope to accelerate that trend, so that one day I can pass on the torch. These emulators are so much more than just me. Already bsnes and higan benefited massively thanks to 15+ years of contributions from well over a hundred volunteers. I also want these emulation cores to live on beyond me, and not just be tied to me as a person. Effectively, I’ve gone about as far as I could as a sole developer.Įssentially, I am hoping for this project to be what I’m remembered by after I’m gone one day, and so I want it to be as much of a success as possible. If neither of these two things happen by the end of this year, then my current intention is to regrettably step down from the projects, although I haven’t decided on an exact date of when yet. In that case, I would continue to periodically submit patches, time permitting, but would hope for someone else to guide byuu, higan, and bsnes forward. But if not, then I will be looking for a new lead to take over the project. ![]() If this proves highly successful, I’ll stick around to guide the project forward. I am looking for other developers to join on as equal contributors to this project. bsnes brought a revival to higan’s SNES emulation, and I am hoping that byuu can do the same for higan’s other cores. Essentially, I’m getting older, and I have too many emulation cores to maintain as just one person. Furthermore, I hope to expand byuu beyond my own collection of emulators: specifically, I would like to offer Nintendo DS, Nintendo N64, Sony PlayStation, and Sega Saturn emulation in future releases by relying on other leading emulation projects although I may need help in achieving those goals.Īnd now a heartfelt plea: I’m putting everything I have into this project, and my future in the emulation scene depends upon this project’s success. Possibly even a hybrid desktop + couch-mode user interface! I also want to expose my Famicom Disk System, Sega CD, and future PC Engine CD emulation to byuu. As with my other emulators, features like adaptive sync and dynamic rate control come standard.įuture plans for byuu v2+ are ambitious: I hope to add support for rewind, run-ahead, a save state manager, a cheat code editor, frame advance, screenshot capture, and much more. A R圜PU should be able to run any supported system at 150fps or more. As compared to higan v107, byuu v1 features a brand-new, easy-to-use user interface in the general style of bsnes, that loads traditional game ROM images directly, supports native file dialogs, more than doubles the performance of Super Nintendo and Sega Genesis emulation, quadruples the performance of TurboGrafx-16 emulation, and provides a 20% boost to Game Boy Advance emulation. I poured my soul into this, and even for a first release, there has been substantial development. Essentially, what bsnes did for higan’s SNES emulation, I want byuu to do for all 25 of higan’s emulated systems.īyuu currently emulates the Nintendo, Super Nintendo, SG-1000, Master System + Game Gear, Sega Genesis, TurboGrafx-16 + SuperGrafx, MSX + MSX2, Game Boy + Color, Game Boy Advance, WonderSwan + Color, Pocket Challenge V2, and Neo Geo Pocket + Color. L’un n’est pas un sur-ensemble de l’autre ce sont des projets « frères ».īyuu is a multi-system emulator that aims to combine the accuracy of higan with the simplicity and performance of bsnes. Pensez à byuu comme mode « facile » et à higan comme mode « avancé », mais ils ont fondamentalement le même émulateur sous le capot. ![]() Contrairement à Higan, Byuu vise à être beaucoup plus convivial. L’objectif est de s’appuyer sur le succès de bsnes et d’offrir une interface facile à utiliser pour tous les cœurs d’émulation et pas seulement celui de la SNES.Ĭomme Higan, Byuu se concentre avant tout sur la précision. Byuu est un émulateur multi-consoles (provenant de l’ancien pseudo de l’auteur qui s’appelle Near dorénavant) qui se concentre sur la précision et la facilité d’utilisation et vise à fournir la précision de higan avec la facilité d’utilisation de bsnes. ![]()
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